Job posting has expiredBack to search results
Engine Programmer - Tools
| Insomniac Games|
|paid time off, 401(k)|
|August 07, 2023|
Do you have experience in game development and a particular interest in tools? Insomniac Games is looking for an Engine Programmer to join its Core Technology department and focus on the development of its AAA game engine and tools suite with one of our programming teams. Candidates may be considered at higher seniority levels. This job is primarily individual contribution, with support, peer mentoring, and planning responsibilities as appropriate. You'll be developing ownership over an area of Insomniac's engine and tools suite, creating forward-looking and cutting-edge features to support the needs of the production teams building games such as Marvel's Spider-Man and Ratchet & Clank.
The Core Technology department at Insomniac includes programmers and technical artists who work outside of any direct project schedules and deliverables, offering some independence and self-management to individuals on the team. They maintain close communication with the production teams, ensuring that the engine team has a direct relationship with the people using their tools and tech to build games.
Essential Duties and Responsibilities include the following:
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$123,000 - $184,600 USD